EXPERIENCES OF BARIŞ BALİ
STATUS: OPEN TO WORK
DESIRED WORK: AVIONICS AND EMBEDDED SYSTEMS
GOAL: CONTRIBUTE TO THE FUTURE OF TECHNOLOGY
2025 — Present
Independent Systems Architecture
Stealth & R&D
[ ROLE OVERVIEW ]
Self-directed research and entrepreneurial development aimed at bridging
high-level software engineering with low-level systems programming and hardware
constraints.
[ KEY INITIATIVES ]
Engaged in rigorous independent study and prototyping of native environments.
Developed iOS architectures utilizing Metal for high-performance fluid dynamics
and integrated local LLMs to manage on-device telemetry. Actively tackling
hardware-level problems and critical low-level programming to leverage
comprehensive computer engineering knowledge in constrained systems.
[ TECHNICAL ACHIEVEMENTS ]
Cultivated a deep technical foundation in memory-safe systems and deployed
multiple experimental prototypes (e.g., Rektonic, Burning Letter), effectively
laying the groundwork for advanced embedded engineering roles.
Swift/Metal
Local LLMs
Systems Architecture
2024
Intern Software Engineer
[ ROLE OVERVIEW ]
Develop secure device management tools and advanced operational user interfaces
for Robotics and Electric Vehicle (EV) systems.
[ KEY INITIATIVES ]
Architected a highly secure CLI framework from the ground up utilizing Go and
SSH/SFTP protocols to remotely interface with hardware. Engineered vital feature
expansions within Python-based operational infrastructures and spearheaded a
C++/QML front-end architecture for low-latency operational displays in EV
environments.
[ TECHNICAL ACHIEVEMENTS ]
Established reliable and secure communication pathways to distributed hardware
nodes, and successfully deployed highly responsive Qt-based interfaces for
complex, real-time telemetry visualization.
Go / C++
Python
Qt/QML
2024
Intern Software Engineer
[ ROLE OVERVIEW ]
Develop data visualization architectures and rigorous machine learning pipelines
for complex algorithmic systems.
[ KEY INITIATIVES ]
Engineered and optimized reliable Machine Learning pipelines tailored for
precise model training and complex telemetry visualization. Designed a scalable
Django microservice architecture dedicated to orchestrating synthesized device
telemetry, utilizing Redis Pub/Sub mechanisms for highly structured, real-time
log ingestion and distribution.
[ TECHNICAL ACHIEVEMENTS ]
Enabled continuous and deterministic monitoring of synthetic device data streams
by implementing robust microservice coupling and resilient backend communication
systems.
Network Arch.
Redis (Pub/Sub)
Python
2022 — 2023
Graduation Project: Video Game Feature Integration
Supervisor: Prof. Dr. Mitat Uysal
[ ROLE OVERVIEW ]
Architect a comprehensive data-processing ecosystem integrating real-time data
feeds, algorithmic recommendation logic, and scalable cloud infrastructure.
[ KEY INITIATIVES ]
Engineered robust recommendation systems across vast datasets using predictive
models like Matrix Factorization and KNN classification, paired with efficient
data manipulation in NumPy. Operationalized the full stack with seamless AWS
integrations, automated data extraction pipelines, and GPT-powered
conversational handlers.
[ TECHNICAL ACHIEVEMENTS ]
Successfully delivered a highly scalable, cloud-deployed logic engine capable of
synthesizing dynamic and personalized recommendations from complex and
unstructured inputs.
Cloud (AWS)
Python / C++ Logic
Algorithmic Design
2021
Intern Software Engineer
[ ROLE OVERVIEW ]
Optimize enterprise software deployment workflows and enforce stringent quality
assurance and testing cycles.
[ KEY INITIATIVES ]
Enforced strict version control methodologies using Git and GitHub to ensure
streamlined and fully trackable deployments. Architected and implemented
comprehensive automated testing frameworks in C# tailored for robust,
enterprise-level Windows applications.
[ TECHNICAL ACHIEVEMENTS ]
Significantly reduced deployment friction and elevated the overall baseline code
reliability through extensive and deterministic automated testing procedures.
C#
Automation
Version Control
2021
[
STATUS: DISCONTINUED ]
Project Manager & Game Director
Game Studio Start-up (Dogus University)
[ ROLE OVERVIEW ]
Lead rapid game prototyping and cross-functional development within highly
constrained and fast-paced competitive environments.
[ KEY INITIATIVES ]
Strategized and spearheaded the rapid prototyping of three distinct gameplay
systems, utilizing strict C# performance profiling to meet tight deadlines.
Coordinated cross-functional teams to integrate art asset pipelines seamlessly
with core game mechanics.
[ TECHNICAL ACHIEVEMENTS ]
Successfully delivered "Legacy Runner," which secured a top 5% ranking among 200
global submissions, while developing foundational skills in technical
leadership, crisis management, and rapid systems development.
C# / Unity
Performance Profiling
Systems Integration