EXPERIENCES OF BARIŞ BALİ

STATUS: OPEN TO WORK DESIRED WORK: AVIONICS AND EMBEDDED SYSTEMS GOAL: CONTRIBUTE TO THE FUTURE OF TECHNOLOGY
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2025 — Present

Independent Systems Architecture

Stealth & R&D

[ ROLE OVERVIEW ] Self-directed research and entrepreneurial development aimed at bridging high-level software engineering with low-level systems programming and hardware constraints.
[ KEY INITIATIVES ] Engaged in rigorous independent study and prototyping of native environments. Developed iOS architectures utilizing Metal for high-performance fluid dynamics and integrated local LLMs to manage on-device telemetry. Actively tackling hardware-level problems and critical low-level programming to leverage comprehensive computer engineering knowledge in constrained systems.
[ TECHNICAL ACHIEVEMENTS ] Cultivated a deep technical foundation in memory-safe systems and deployed multiple experimental prototypes (e.g., Rektonic, Burning Letter), effectively laying the groundwork for advanced embedded engineering roles.
Swift/Metal Local LLMs Systems Architecture
2024

Intern Software Engineer

TUBITAK - RUTE

[ ROLE OVERVIEW ] Develop secure device management tools and advanced operational user interfaces for Robotics and Electric Vehicle (EV) systems.
[ KEY INITIATIVES ] Architected a highly secure CLI framework from the ground up utilizing Go and SSH/SFTP protocols to remotely interface with hardware. Engineered vital feature expansions within Python-based operational infrastructures and spearheaded a C++/QML front-end architecture for low-latency operational displays in EV environments.
[ TECHNICAL ACHIEVEMENTS ] Established reliable and secure communication pathways to distributed hardware nodes, and successfully deployed highly responsive Qt-based interfaces for complex, real-time telemetry visualization.
Go / C++ Python Qt/QML
2024

Intern Software Engineer

Savronik Elektronik San. ve Tic. A.S.

[ ROLE OVERVIEW ] Develop data visualization architectures and rigorous machine learning pipelines for complex algorithmic systems.
[ KEY INITIATIVES ] Engineered and optimized reliable Machine Learning pipelines tailored for precise model training and complex telemetry visualization. Designed a scalable Django microservice architecture dedicated to orchestrating synthesized device telemetry, utilizing Redis Pub/Sub mechanisms for highly structured, real-time log ingestion and distribution.
[ TECHNICAL ACHIEVEMENTS ] Enabled continuous and deterministic monitoring of synthetic device data streams by implementing robust microservice coupling and resilient backend communication systems.
Network Arch. Redis (Pub/Sub) Python
2022 — 2023

Graduation Project: Video Game Feature Integration

Supervisor: Prof. Dr. Mitat Uysal

[ ROLE OVERVIEW ] Architect a comprehensive data-processing ecosystem integrating real-time data feeds, algorithmic recommendation logic, and scalable cloud infrastructure.
[ KEY INITIATIVES ] Engineered robust recommendation systems across vast datasets using predictive models like Matrix Factorization and KNN classification, paired with efficient data manipulation in NumPy. Operationalized the full stack with seamless AWS integrations, automated data extraction pipelines, and GPT-powered conversational handlers.
[ TECHNICAL ACHIEVEMENTS ] Successfully delivered a highly scalable, cloud-deployed logic engine capable of synthesizing dynamic and personalized recommendations from complex and unstructured inputs.
Cloud (AWS) Python / C++ Logic Algorithmic Design
2021

Intern Software Engineer

Savronik Elektronik San. ve Tic. A.S.

[ ROLE OVERVIEW ] Optimize enterprise software deployment workflows and enforce stringent quality assurance and testing cycles.
[ KEY INITIATIVES ] Enforced strict version control methodologies using Git and GitHub to ensure streamlined and fully trackable deployments. Architected and implemented comprehensive automated testing frameworks in C# tailored for robust, enterprise-level Windows applications.
[ TECHNICAL ACHIEVEMENTS ] Significantly reduced deployment friction and elevated the overall baseline code reliability through extensive and deterministic automated testing procedures.
C# Automation Version Control
2021 [ STATUS: DISCONTINUED ]

Project Manager & Game Director

Game Studio Start-up (Dogus University)

[ ROLE OVERVIEW ] Lead rapid game prototyping and cross-functional development within highly constrained and fast-paced competitive environments.
[ KEY INITIATIVES ] Strategized and spearheaded the rapid prototyping of three distinct gameplay systems, utilizing strict C# performance profiling to meet tight deadlines. Coordinated cross-functional teams to integrate art asset pipelines seamlessly with core game mechanics.
[ TECHNICAL ACHIEVEMENTS ] Successfully delivered "Legacy Runner," which secured a top 5% ranking among 200 global submissions, while developing foundational skills in technical leadership, crisis management, and rapid systems development.
C# / Unity Performance Profiling Systems Integration